Wood and iron

by phill

I had a little bit of a breakthrough in that brick wall I described yesterday – I managed to get a very nice-looking liquid approximation to occur in my simulations. Which was dandy, but it’s only a very small step on the road to completing enough data to finish my project.

Downloaded and played the Dark Messiah: (Might and Magic) demo today and I’ve got to say I’m pretty impressed. The skill system isn’t as robust as I’d like, but then again it’d have to be on par with Disgaea to earn my praise – and that’s not possible in an FPRPG of this nature. Yes, it’s an FPRPG – a hack and slash adventure played from the first person view. So far the graphics have been outstanding and a lot of work has been put into the environments to make sure that they are naturally integrated into the hugely enjoyable act of beating the crap out of enemies. The (very short) section of the game that they introduce into the demo had me shooting a rope out to send a prisoner cage to crashing into a supporting wooden scaffold (and the poor creature standing on it to go plummeting to his doom) amongst other things. I can’t wait ’til the full version gets unleashed, I can imagine that the developers would have had a very good time giving environments that would promote intelligent play, rather than monotonous bashing.

Anyway, that was pretty much it – time to go to bed and read some Pratchett.
phill

style="text-decoration:none;" color="#000000">I just don’t agree

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