An open letter to Far Cry 2 players

by phill

wallpaper_far_cry_2_01_1600
Creative Commons License photo credit: shanewarne_60000

EDIT: Since a lot of people seem to be making their way here as a result of looking for ways to ‘scout guard posts’, I’ll tell you: you just need to find the medipack dispenser, ammo or fuel pile and walk up to it. There’s one in each guard post and that will change it from being locked to being indicative of what you can find there. Good luck, and now onto my rant.

Dear Far Cry 2 participant,

First let me make it clear that I am writing this letter to save you from yourself. No doubt you have already chosen your main character from a swathe of (admittedly roughly cobbled together) mercenary personalities and ridden the traditional story-based FPS landscape tour to its Malarial conclusion. You’ve probably even completed the first mission, taking time to marvel at the way fire spreads and consumes everything, and the majestic bloom of an LPG container explosion. Having bought some trust from the local power wrestlers, maybe you’ve taken on a few missions, upgraded your weaponry, and enjoyed the pleasure of killing a bunch of Africans for the fun of it.

It’s all incredibly detailed and fun, but there’s something that’s bugging you. Something that  threatens the enjoyment of this game. You’re wondering what it is that could be throwing your groove. Could it be the voice acting? No, that might be rushed and the dialogue relatively uninspired, but it does its job. Could it be the A.I.? Well, they may get stuck on walls occasionally, but that just gives you more of an opportunity to investigate the behavioural effects of fire. What could it be then, this tick under your skin? I’m here to tell you.

It’s the pace of the game.

Unlike most FPSs Far Cry 2 is not a game where you can make speed your priority when getting from A to B. No no, you must make being alive your priority. There are checkpoints, snipers, road patrols, sandbagged turrets, fires, viruses, dehydration, exploding radiators, weapons convoys, and of course the very rich, very influencial arms dealer who has persuaded every single person in the country to want you dead. To put it lightly, you are going to have to be rather careful. Gunning your buggy through a waypoint because you can’t be bothered getting out and taking care of business? Not the way to play this game. You can and will scout every single guard post and then plan the best way to get through them. Or you will die*, as simple as that.But never fear, there is a joy to a perfectly executed ambush or assault, when the fire that you’ve started half a click away sweeps in to scatter the guards, and you snipe two of them before moving in with a shotgun to blow the legs off the remaining few and watch them desperately prop themselves up against a shed to try and take you out with measley pistols. It’s poetry, really. And it makes getting to the objective that much sweeter to know you’ve left a trail of the weak in your wake.

Far Cry 2 is a procedural sandbox game. The guys that designed it had to take into account everything a player could do to try and make it sensible for the player to interact with it. That means that respawn times can be a touch high, and the road patrols can get a little annoying. But would you rather be stuck out in the middle of the desert trying to run to your objective after being ambushed, than have to take out a machinegun-toting jeep to get yourself some wheels? The notion of survival is enhanced by the ability to only save your games at safehouses (in the XB360 version, in the PC version you can quicksave, but I wouldn’t get in the habit), lending further to the need to preserve yourself. It’s a harsh landscape, and a harsh game on the more difficult settings, and personally I like it. FPSs have gotten away for too long with the run and gun mechanism, and it’s good to see the Far Cry tradition of more thinking gameplay being continued.

So please. Do the game justice. Don’t race around trying to do everything at once. Take your time, enjoy the moments of astoundingly rendered beauty present in this game, and adjust your all-guns-blazing technique for something a bit more subtle. I promise you’ll enjoy the game a whole lot more than if you smeared yourself in baby Rambo oil.

Sincerely,

Phill

*This statement applies only to those people that play games on the hardest difficulty, i.e. the way they’re meant to be played, softies.

No related posts.