tooth soup

white and creamy commentary from the stovetop of the internet

Month: July, 2010

Video Games: The Highly Visible Art — Part 5

Space Invaders
Creative Commons License photo credit: mediafury

I’d like to use the final part of this video game series to get excited about indie games and the important role they have to play in encouraging the next wave of immersive storytelling experiences. As this …

Video Games: The Highly Visible Art — Part 4

Mario Bros
Creative Commons License photo credit: Diodoro

Replay:

Before I go into some examples of the use of freedom, I’d like to quickly recap on a few key points:

  • Immersion in games can be broken down into three subtypes–sensory, systemic, and fictional immersion.
  • Fictional

Some publication news

media map
Creative Commons License photo credit: myuibe

I’ve had a

pretty good run with submissions in the past two weeks, so I thought I’d post an entry with the good news. I am pretty damn excited about all of these, so while I am …

Video Games: The Highly Visible Art — Part 3

Playing the Player:

Before I start this post, I want to face up to the facts: as much as it might pain me to say it, most gamers don’t need a game to include complex, multi-layered plot, or a fully-realised …