tooth soup

white and creamy commentary from the stovetop of the internet

Tag: games

Variance

Christmas #23 - One hundred sigma
Creative Commons License photo credit: kevin dooley

I’ve been back

from my holiday and mired in the depths of unemployment for almost three weeks now. It’s often thought of as a paradise, but in reality it’s a little bit depressing, this not having …

Video Games: The Highly Visible Art — Part 5

Space Invaders
Creative Commons License photo credit: mediafury

I’d like to use the final part of this video game series to get excited about indie games and the important role they have to play in encouraging the next wave of immersive storytelling experiences. As this …

Video Games: The Highly Visible Art — Part 3

Playing the Player:

Before I start this post, I want to face up to the facts: as much as it might pain me to say it, most gamers don’t need a game to include complex, multi-layered plot, or a fully-realised …

Video Games: The Highly Visible Art — Part 2

Portrait Of A Plumber Entering The Third Dimension
Creative Commons License photo credit: Rob Sheridan

Introduction:

In my first post, I wrote that I considered a meaningful interaction with a video game as one in which the person that walks away from the game is not the same person that sat …

Video Games: The Highly Visible Art — Part 1

Quick Man (circa Mega Man 2)
Creative Commons License photo credit: B Tal

Introduction:

A little while ago, Jess Au over at Spike (the Meanjin blog, not the men’s lifestyle channel) took the time to expound on the consideration of video games as a medium of storytelling. It …